We are looking for an experienced Environmental Artist, passionate about creating games. For our new project we are aiming for a realistic visual style, with flexibility to adapt to other styles in future opportunities.
You will collaborate with a talented group of artists to develop content for an existing game. We are looking ideally for a 3D Generalist, able to produce content, but also familiar working with game engines, creating compositions in collaboration with Level Design as well doing Level Art.
In particular you will:
Develop 3D Concepts as a base for Level Design
Produce high-quality, fully textured 3D assets from concept briefs and descriptions
Collaborate closely with the Art Director and Environment Art Lead to conceptualize and design believable environments within the engine
Trouble-shoot asset creation and maintain the required specification such as frame rate, memory, poly budgets etc.
You are self motivated and you can carry out the vision until completion
You have several years experience creating 3D game assets, and your versatility enables you to create both hard surfaces and organic objects & environments
You master relevant software packages such as Maya/3dsMax/Blender, Photoshop, Substance Designer & Painter, Zbrush
You are familiar with real time rendering engines (ex: Unreal Engine 4)
You have a strong understanding of physically based shaders
You have good communication skills in English
Nice to have:
Understanding of lighting, color and composition
Experience with procedural generation techniques
You can execute highly detailed, real-time environments
professional experience on at least one game release (PC, Console)