You will help create compelling 3D spaces for a well-established Multiplayer First-Person Shooter. You will learn new tools, techniques and processes, to get the team to a successful result. You will work with other designers, artists and developers to leave the players in awe.
In particular, you will:
Manage the layout, flow, pacing and overall player experience of your levels
Collaborate closely with artists and other disciplines to design spaces that embrace realism just as well as enticing gameplay
Support artists in the creation of 3D concepts by doing research, bringing up ideas and consulting from a Level Design perspective
Blockout and refine the 3D concepts into playable spaces with both PvP and PvE aspects
Research and become intimately familiar with the game's design and world
Playtest, iterate and refine designs based on feedback from the team and across several studios
Document, communicate and present your designs from start to finish
Demonstrable hands-on experience in Level Design for (tactical) Multiplayer FPS games, through professionally or personally shipped levels
Ability to work effectively in a collaborative, multi-discipline team
Clear and proactive communication skills
Strong analytical and creative thinking abilities
Ability to take on responsibility and ownership of designs
Flexibility as priorities or requirements from other teams can change
Passion for first-person shooters and a deep appreciation for game design
A plus:
Experience with 3D modeling (Maya/3Dsmax/Blender)
Background in Art (Understanding of proportions, composition, colors etc)